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Post by Soapy on May 28, 2003 12:34:17 GMT -5
Rick attacks! 10 damage to Sixth grader C! Anti attacks! 8 damage to Sixth grader D! Rick and Anti each received 2 exp!
YOUR PARTY Anti-----Lv1 HP: 14/18 MP: 4/4 Att: 8 Def: 8 Agi: 4 Exp: 2 NL: 5 Static-----Lv1 HP: 15/18 MP: 5/6 Att: 6 Def: 5 Agi: 7 Exp: 2 NL: 5 Staring-----Lv2 HP: 25/25 MP: 3/5 Att: 11 Def: 6 Agi: 6 Exp: 5 NL: 20 William-----Lv1 HP: 18/21 MP: 4/4 Att: 9 Def: 5 Agi: 5 Exp: 0 NL: 5 Rick-----Lv2 HP: 26/29 MP: 4/5 Att: 10 Def: 6 Agi: 6 Exp: 7 NL: 20
Okay. After the attack, you look around. The sixth graders are popping up everywhere. And all you wanted was to buy some food...
Attention party: Please choose and select a party leader, that is, somebody to make major decisions in which paths you take. Choose wisely: this player may very well determine the future route of the game...
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Post by staringvacantly on May 28, 2003 12:38:05 GMT -5
Hmmm...all I know is don't pick me you guys. I may be a decent writer, but I don't think you would want me choosing your paths.
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Post by William on May 28, 2003 13:43:05 GMT -5
surely someone older will be the leader, if not hane things to me, besides, im in program chalenge.im not saying yu should pick me, just saying, well i wanted to do something cool
/me steals a sixth grader's donut and runs and then hides*
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Post by KingRick on May 28, 2003 14:11:39 GMT -5
Anti's usualy the leader......
If he dos'nt want thje job I'll take it
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Post by Anti_Hero on May 29, 2003 17:54:15 GMT -5
Okay, I have no problem with ruining eveyone's life... choo-choo-choo-choose me!
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Post by Soapy on May 29, 2003 20:23:23 GMT -5
Okay. Anti is the leader. Was it a fine choice? Only time will tell. Seeing as I am away from home and away from my excel sheet with the statistic information, the update will be delayed until Saturday night. Sorry for the inconvenience...
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Post by Anti_Hero on May 30, 2003 14:03:37 GMT -5
I choose to attack Micrsoft Excel
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Post by Soapy on May 31, 2003 19:57:00 GMT -5
Okay, back in action. Anyway, so it is decided. Anti is the leader of your party. And remember, since he is the leader, if he dies and is not revived, then nobody remains to make big decisions but dice roilling/coin tossing. So defend him well. To help, I will elevate you leader (Anti) by 100 experience points. I will be giving you some items to use, use them wisely. Additionally, you are given some money to spend on items if you wish to do so. YOUR PARTYAnti-----Lv5 HP: 32/32 MP: 7/7 Att: 14 Def: 14 Agi: 7 Exp: 102 NL: 125 Static-----Lv1 HP: 18/18 MP: 6/6 Att: 6 Def: 5 Agi: 7 Exp: 2 NL: 5 Staring-----Lv2 HP: 25/25 MP: 5/5 Att: 11 Def: 6 Agi: 6 Exp: 5 NL: 20 William-----Lv1 HP: 21/21 MP: 4/4 Att: 9 Def: 5 Agi: 5 Exp: 0 NL: 5 Rick-----Lv2 HP: 29/29 MP: 5/5 Att: 10 Def: 6 Agi: 6 Exp: 7 NL: 20 ITEMSSuper Potion (2)... restores 30 HP Potion (10)... restores 10 HP Ether (5)... restores 3 MP Revive (1)... revives a dead ally to half HP Antidote (2)... cures poison STORE-----Funds: $100 Super Potion... $20 Potion... $5 Ether... $10 Revive... $100 Antidote... $5 HP up... $100 (raises base HP stat by 0.2)
Okay, this session will be taken for you people to decide what to do. The sixth graders are growing in number... and fast. If they're not stopped, then the world will be hurled into a state of utter anarchy from which it shall never recover. Besides using the store if you need to do so, decide whether you would like to: a) Leave POS Castle and kill the sixth graders before they grow in number b) Stay and train, exp will be gained. How much you get will be determined by me. c) Send one person out as a "scout," and decide tomorrow based on the information the scout receives. Okay, Anti, your first big job. You people, have at it!
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Post by Anti_Hero on May 31, 2003 20:51:29 GMT -5
Yay, I learned Regeneration and Rebirth.... So, what do you kids think, I'm gonna say that A seems like the best choice, although B doesnt sound bad either....
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Post by Anti_Hero on May 31, 2003 21:00:43 GMT -5
A it is, protect those who are weaker than you everybody!
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Post by KingRick on May 31, 2003 21:01:20 GMT -5
/me is on protect mode
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Post by Soapy on Jun 1, 2003 9:33:58 GMT -5
Okey dokey. You head outside and notice a sixth grader "scout." He tries to run, but you surround him!
YOUR PARTY Anti-----Lv5 HP: 32/32 MP: 7/7 Att: 14 Def: 14 Agi: 7 Exp: 102 NL: 125 Static-----Lv1 HP: 18/18 MP: 6/6 Att: 6 Def: 5 Agi: 7 Exp: 2 NL: 5 Staring-----Lv2 HP: 25/25 MP: 5/5 Att: 11 Def: 6 Agi: 6 Exp: 5 NL: 20 William-----Lv1 HP: 21/21 MP: 4/4 Att: 9 Def: 5 Agi: 5 Exp: 0 NL: 5 Rick-----Lv2 HP: 29/29 MP: 5/5 Att: 10 Def: 6 Agi: 6 Exp: 7 NL: 20 ITEMS Super Potion (2)... restores 30 HP Potion (10)... restores 10 HP Ether (5)... restores 3 MP Revive (1)... revives a dead ally to half HP Antidote (2)... cures poison
ENEMY 6th Grade Scout-----Lv4 HP: 25/25 MP: 0/0 Att: 7 Def: 1 Agi: 8 Exp: 20 $12 Nearby bush-----Lv1 HP: 2/2 MP: 4/4 Att: 0 Def: 0 Agi: 0 Exp: 1 $0
WHAT U DO? That scout looks like he knows something, and the bush is completely innocent! Ohnos!
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Post by Anti_Hero on Jun 1, 2003 13:11:57 GMT -5
I choose to attack that bush! even though it apears to be trapped!
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Post by staringvacantly on Jun 1, 2003 13:21:46 GMT -5
/me attacks the scout
Maybe we should beat the scout to near death and take him prisoner.....it's up to you though, Anti....
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Post by Anti_Hero on Jun 1, 2003 14:33:45 GMT -5
Oh ok I'll try to knock the Scout out with a mighty blow to the head!!!
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